These things are not "mandatory" obviously but my enjoyment would have drastically tanked without them, if there are other games who would not allow addons/workarounds at all and had very rough edges like mentioned above I might even drop them completely.Īs for DBM I agree, timers are so ingrained into endgame as something baseline and natural when they're just really OP bye themselves.įorget pattern recognition and carefully watching the boss, forget internalizing the boss timeline while you progress, dbm/bw/wa will tell me 15+ seconds beforehand anyways. UI addons are not needed? Well maybe I should throw that 30" screen out but I'd like to track my important CD's and procs without eye cramps. AH has gotten better but addons where/are certainly wanted to navigate it and sell stuff without wasting time, navigating the older AH iterations was infuriating. You for sure don’t need those.-Dps meters/parsers are naturally wanted to improve and gage performance (which will always be necessary as long as there are dps/hps checks in a game.) The ones that are the issues however are things like DBM or any other combat addon that has the bosses fight patterns memorized and will give you a heads up on what you need to do at a specific point. Most online games don’t even allow for custom addons, you just deal with the base ui and that’s it. I think they are just made to make your life easier in a way that isn’t necessary but people do it anyway. I don’t really think 99% of them or even most of them are made because of “short comings” of the game.
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